BrandingGame Design
Client
Niantic, with Marvel
Scope
R&D, game UI, and branding
Came from
Our work on NBA All-World
Scale
15+ visual styles, 200+ screens, 100+ icons

The project

Marvel World of Heroes Game UI Design

Marvel World of Heroes game UI design began as a research and development exercise for Niantic. Niantic is a San Francisco company that uses AR and mapping technology to blend the physical and digital worlds, guided by four pillars: draw people outdoors, inspire exploration, encourage exercise, and create connection. Best known for Pokémon GO, Niantic has since built other games, including Marvel World of Heroes.

Marvel World of Heroes was an augmented reality mobile game made with Marvel Entertainment. Players would become their own super hero, customize their look, and team up with Marvel characters in the real world. Niantic announced it on September 9, 2022, at Disney’s D23 Expo, with a global launch planned for 2023. Dreamspace worked on how the game would look, how it would be branded, and how its interface would work.

The brief

Two visual styles asked for. More than 15 delivered.

Niantic came to Dreamspace after the two teams built a working relationship on NBA All-World. The game was still a work in progress, and Niantic wanted research and development that would end with two potential visual styles.

The brief inspired the team, and Dreamspace delivered more than 15. That range exceeded expectations and changed the job: Niantic asked Dreamspace to redesign the entire game UI and handle key branding work.

Marvel World of Heroes character screen from the game UI design insights 1
Graphic
Marvel World of Heroes character screen from the game UI design insights 2
Ocean
Marvel World of Heroes character screen from the game UI design insights 3
Stan Lee
Marvel World of Heroes character screen from the game UI design insights 4
MCU

Four of the 15+ directions.

The R&D

More Than 15 Visual Styles

Each direction is applied to the same kind of player screen: a hero, a level, a Go button, and the controls around them. What changes is the layout, the color, the type, how much of the interface shows at once, and where the commands live.

Across all of them, the interface had to stay simple and sleek so players could navigate complex game mechanics with ease. Ten of the styles are shown in detail below.

Marvel World of Heroes overview of UI visual style explorations on phone screens

A selection of the visual directions explored.

Marvel World of Heroes UI visual style exploration 1Marvel World of Heroes UI visual style exploration 2Marvel World of Heroes UI visual style exploration 3Marvel World of Heroes UI visual style exploration 4Marvel World of Heroes UI visual style exploration 5Marvel World of Heroes UI visual style exploration 6Marvel World of Heroes UI visual style exploration 7

More directions, each applied to the same kind of player screen.

01

Magazine

A black and white typography background supported by serif fonts, so the interface reads like a magazine page.

Marvel World of Heroes Magazine style UI screen 1Marvel World of Heroes Magazine style UI screen 2
02

Graphics

Colorful backgrounds with graphic design assets developed in sync with the character, such as skills, items, and health. Equipment sits behind a button or tab to keep the screen simple.

Marvel World of Heroes Graphics style UI screen 1Marvel World of Heroes Graphics style UI screen 2Marvel World of Heroes Graphics style UI screen 3
03

Comic Book

Amorphous graphic design elements, script fonts, outlines, and halftone patterns.

Marvel World of Heroes Comic Book style UI screen 1Marvel World of Heroes Comic Book style UI screen 2
04

Bound

Explores the 2D grid in depth. The essential commands are 3D buttons at the top, and the content sits in an infinite space behind them. A playful mix of 2D and 3D that carries players into their own imagination of the Marvel universe.

Marvel World of Heroes Bound style UI screen 1Marvel World of Heroes Bound style UI screen 2
05

Display

A clean layout with a bold color palette. Three colors, blue, yellow, and orange, show the level of the player, and the scheme is fully customizable.

Marvel World of Heroes Display style UI screen
06

Mixed Styles

Combines styles from different design genres, including Bauhaus, retro arcade, and geometric art.

Marvel World of Heroes Mixed Styles UI screen 1Marvel World of Heroes Mixed Styles UI screen 2Marvel World of Heroes Mixed Styles UI screen 3
07

MCU

Takes the look of a traditional MCU interface and pushes it further, using transparency and hexagons throughout.

Marvel World of Heroes MCU style UI screen 1Marvel World of Heroes MCU style UI screen 2Marvel World of Heroes MCU style UI screen 3
08

Art Deco

Frames designed with Art Deco styling in mind: a more elegant layout that keeps the style’s iconic shapes.

Marvel World of Heroes Art Deco style UI screen 1Marvel World of Heroes Art Deco style UI screen 2
09

Combat Load-Out

The closest to a traditional game inventory. Everything sits in a grid, with a place for everything and everything in its place.

Marvel World of Heroes Combat Load-Out style UI screen 1Marvel World of Heroes Combat Load-Out style UI screen 2
10

Stan Lee

Inspired by the comic books of old. Varying line weights, comic panels, and halftones give it the feel of the Golden Age of Comics.

Marvel World of Heroes Stan Lee style UI screen 1Marvel World of Heroes Stan Lee style UI screen 2

The game UI

Mission and Campaign Screens

Two of the major screens Dreamspace reworked were Missions and Campaigns. Both are complex from a UX and UI point of view, and Niantic asked for a large amount of information to be distilled into a design that is attractive and easy to take in.

The team worked through five color directions, each with its own palette. In one of them, completed, active, and locked missions each get a color of their own.

Marvel World of Heroes Mission and Campaign screens, color direction 1Color direction 1
Marvel World of Heroes Mission and Campaign screens, color direction 2Color direction 2
Marvel World of Heroes Mission and Campaign screens, color direction 3Color direction 3
Marvel World of Heroes Mission and Campaign screens, color direction 4Color direction 4
Marvel World of Heroes Mission and Campaign screens, color direction 5Color direction 5
Marvel World of Heroes player screen in a phone framePlayer screen in a phone frame

Design system

A 5-Degree Layout Built for the Comic Book Look

Niantic directed that Marvel World of Heroes preserve its quintessential comic book aesthetic and structure. That was not a straightforward challenge. By analyzing and prioritizing the importance of each UI component, Dreamspace designed an interface that held all the essential information, met the requirements of the game mechanics, and kept the comic book style players love.

The solution was a layout built on a 5-degree angle.

Marvel World of Heroes UI built on a 5-degree angled layout

The 5-degree layout applied to the game UI.

Design system

From UX to UI

The work began with a set of basic UI mockups provided by Niantic. The 5-degree layout created spatial challenges, so Dreamspace used a range of design strategies to compensate:

  • A rotating menu at the top that showcases a range of campaigns
  • A lateral slider that signals continuity
  • A layered visual approach to the quest lines, improving differentiation and hierarchy
  • A radial button at the base, aligned with the menu design that is a hallmark of other Niantic games

That last choice reflects the importance of a cohesive menu structure across the Niantic user experience.

Marvel World of Heroes UX wireframes transformed into final game UI

From basic UI mockups to the final interface.

Marvel World of Heroes Quests Tracker missions tab wireframe
Marvel World of Heroes quest tracker UI screen 1
Marvel World of Heroes quest tracker UI screen 2
Quests Tracker, Missions tab
Marvel World of Heroes Quests Tracker story tab wireframe
Marvel World of Heroes quest tracker UI screen 1
Marvel World of Heroes quest tracker UI screen 2
Quests Tracker, Story tab
Marvel World of Heroes UI color legendUI color legend

Design system

Typography

Industry Italic is the primary typeface. Its 10-degree angle acts as an elegant counterbalance to the layout and strengthens the comic book look and feel. Teko, a clean and legible typeface, is the secondary choice and complements the same aesthetic.

Marvel World of Heroes typography and color specification

Type and color specification.

Design system

Usage of Color

The primary color is a deep red that echoes the iconic Marvel logo and anchors the game in the Marvel universe. Electric blue acts as a dynamic counterpoint, creating cohesion and adding excitement. Secondary colors, including yellows, greens, and a spectrum of grays, enrich the comic book aesthetic.

Marvel World of Heroes UI color usage examples

Color usage across the interface.

Design system

Icons and Buttons

Dreamspace designed more than 100 custom icons for the game.

Marvel World of Heroes custom icon set

The custom icon set.

The process

Phases of Design

Over three weeks, in a series of four-hour work sessions with Niantic, Dreamspace crafted more than 200 distinct screens across a variety of styles. Along the way, the team addressed every facet of the UI and delivered a comprehensive style guide. That gave Niantic the flexibility to adjust and update design elements at its own discretion.

Marvel World of Heroes game UI design: collection of more than 200 UI screens designed by Dreamspace

More than 200 distinct screens across a variety of styles.

Marvel World of Heroes UI screen from the three-week design phase 1Marvel World of Heroes UI screen from the three-week design phase 2Marvel World of Heroes UI screen from the three-week design phase 3Marvel World of Heroes UI screen from the three-week design phase 4Marvel World of Heroes UI screen from the three-week design phase 5Marvel World of Heroes UI screen from the three-week design phase 6Marvel World of Heroes UI screen from the three-week design phase 7Marvel World of Heroes UI screen from the three-week design phase 8Marvel World of Heroes UI screen from the three-week design phase 9Marvel World of Heroes UI screen from the three-week design phase 10Marvel World of Heroes UI screen from the three-week design phase 11Marvel World of Heroes UI screen from the three-week design phase 12

The brand

Brand Vision for Marvel World of Heroes

You become your own Marvel super hero, in the real world.

Marvel World of Heroes is the first game in the Marvel franchise where players can become their own Marvel superhero in the real world. Niantic also asked Dreamspace for the game’s logo, app icon, and brand identity.

The team moved from research and a mood board to sketches, then through rounds of review with Niantic and Marvel to refine the marks. The W takes its angle from the game’s UI and reads as a player and Marvel heroes teaming up to win battles: victory and unity. The O is drawn as a portal.

Dreamspace applied a wide range of color treatments within the logo design, paying homage to the game’s multiverse feature and to the iconic Marvel Studios introduction video. The original R&D work influenced and informed many of the color palettes and graphic elements within the logos.

Marvel World of Heroes app icon optionsApp icon options.
Marvel World of Heroes logo color treatmentsThe O as a portal.
Marvel World of Heroes logo lockupsLogo process.
Marvel World of Heroes brand icon patternThe W, built from the angle of the UI, and W explorations.
Marvel World of Heroes key art billboard mockup 1The logo on key art, in a billboard mock-up.
Marvel World of Heroes key art billboard mockup 2The logo on key art.
Marvel World of Heroes apparel and merchandise mockupsMerchandise mock-ups.

The result

Outcome

What began as a request for two visual styles grew into the full game UI redesign and key branding work for Marvel World of Heroes. In three weeks of focused sessions with Niantic, Dreamspace delivered more than 200 screens and a complete style guide, giving Niantic’s team the tools to keep refining the design on its own.

Games ask a lot of an interface. Dreamspace designs UI and brand systems that stay clear under complexity and still feel true to the world they belong to. Explore more game design work, learn about our branding services, or see all of our work.

Credits and notes. Client: Niantic, with Marvel. Dreamspace carried out the research and development, designed the logo, app icon, and brand identity, and designed the game UI, including the Mission and Campaign screens. Images are from the project, and the billboard and merchandise images are mock-ups.

Marvel World of Heroes, Marvel, Disney, and Niantic, along with their characters, names, and logos, belong to their respective owners. The game was not released, and the screens shown are design work.